08-14-2013, 08:56 AM
The difference between Zelda and Castlevania is that the Zelda games that gave Link more flexibility adapted to those abilities, whereas Super CV4's 8-directional whip and Simon's newly found flexible control contrasted with most of the game, as the level design and enemies rarely accounted for Simon's easier control, making that game noticably easier than CV1/3 (but not bad by any means).
I do agree that the post-CV4 loss of a dedicated subweapon button sucks; I can understand why it went away for Rondo of Blood and the GBA games (lack of available action buttons), but I think games like Symphony of the Night could've de-cluttered some things (SotN's two "hand" buttons, three transformation buttons, a backdash button and a jump button are a bit much altogether).
I do agree that the post-CV4 loss of a dedicated subweapon button sucks; I can understand why it went away for Rondo of Blood and the GBA games (lack of available action buttons), but I think games like Symphony of the Night could've de-cluttered some things (SotN's two "hand" buttons, three transformation buttons, a backdash button and a jump button are a bit much altogether).