08-14-2013, 11:53 AM
Are you being dense? Because I think you are being dense
because those games are simply broken and badly programmed. Castlevania/Ghouls n' Ghosts, in other hand, offers a limited, BUT CONSTANT gameplay effect. The jump is stiff, yes, but you can 'predict' and use it for your good. The whole game is built to cope with the jumping, and with that, skill is involved.
there's a difference between Action 52 and Castlevania. The difference is that the games in Action 52 were rushed, poorly coded and poorly designed, which causes the broken gameplay. Castlevania was planned to behave like this, and designed to play around this concept.
because those games are simply broken and badly programmed. Castlevania/Ghouls n' Ghosts, in other hand, offers a limited, BUT CONSTANT gameplay effect. The jump is stiff, yes, but you can 'predict' and use it for your good. The whole game is built to cope with the jumping, and with that, skill is involved.
there's a difference between Action 52 and Castlevania. The difference is that the games in Action 52 were rushed, poorly coded and poorly designed, which causes the broken gameplay. Castlevania was planned to behave like this, and designed to play around this concept.