08-14-2013, 04:58 PM
Uh, no, none of the games I was referring to can you steer yourself beyond a natural limit. And while it is possible to steer a jump in real life, it is impossible to steer a jump the way you do in a game, such as being able to instantly steer one way, then the other with little to no resistance.
Out of the games you have mentioned and compared to Castlevania for having stiff controls, let's see how they actually compare... I'm not even going to bother with Action 52 because that's just a poorly designed, rushed piece of crap. THAT you can call stiff and all other manner of terrible things.
Tomb Raider is definitely stiff and clunky. The old Playstation era of gaming was still bringing those kind of games into their own. The tech was young, the power of the systems limited and being learned. It has its place in gaming history, but in the end the controls are, as you said, like driving a tank.
Classic Castlevania I would not describe as stiff, I would describe it as sharp. You have to make very deliberate decisions with jump and attack timing, or else you're gonna get hurt. The skill involved is understanding the physics and making them work to your advantage, or just preventing yourself from being utterly destroyed by the enemy.
But if it still irritates you that he can't sway the direction of his jump in mid air, then play Ninja Gaiden, which did it REALLY well by making it POSSIBLE to sway the direction of a jump, but at the cost of the jump being short and resistive. I don't remember how often or easy it is to jump like that to be honest, just that its doable.
Out of the games you have mentioned and compared to Castlevania for having stiff controls, let's see how they actually compare... I'm not even going to bother with Action 52 because that's just a poorly designed, rushed piece of crap. THAT you can call stiff and all other manner of terrible things.
Tomb Raider is definitely stiff and clunky. The old Playstation era of gaming was still bringing those kind of games into their own. The tech was young, the power of the systems limited and being learned. It has its place in gaming history, but in the end the controls are, as you said, like driving a tank.
Classic Castlevania I would not describe as stiff, I would describe it as sharp. You have to make very deliberate decisions with jump and attack timing, or else you're gonna get hurt. The skill involved is understanding the physics and making them work to your advantage, or just preventing yourself from being utterly destroyed by the enemy.
But if it still irritates you that he can't sway the direction of his jump in mid air, then play Ninja Gaiden, which did it REALLY well by making it POSSIBLE to sway the direction of a jump, but at the cost of the jump being short and resistive. I don't remember how often or easy it is to jump like that to be honest, just that its doable.