@Kriven: My tactic is just to ignore it. It's no different than having to deal with the ghetto/loud kids when I was in high school for me; just ignore it and move on. I don't let it get to me. "Sticks and stones may break my bones, but words can never hurt me," is the saying both my sister and I were raised on. That said even if the jumping controls may have been accidental, they must've known there was a problem there when they changed it on SC4, or else they would have had no reason to change it if everyone was praising it. It'd be like if Nintendo decided to change Mario from a sidescroller to a top-down Zelda like game after it was praised as a sidescroller. Actually, that's a bad comparison, because the inverse happened with Zelda for the 2nd game. At that point, however, there was no established, set playstyle for the game.
Doesn't everyone see what's happening in this situation? It's no different from when StarTropics 2 removed the gridsnapped, stiff control from the first game. In my opinion, it was the best decision, because Mike constantly slides around like he's on ice when you're trying to turn, and there are so many instances where Mike just slides into enemies because he feels the need to stay locked down on his imaginary sidewalk. Despite the large amounts of praise this loosened up control scheme received, some of the players of the first game complained that it should've been kept stiff, blaming it on things like missed jumps and etc. It becomes a personal preference at that point.
Doesn't everyone see what's happening in this situation? It's no different from when StarTropics 2 removed the gridsnapped, stiff control from the first game. In my opinion, it was the best decision, because Mike constantly slides around like he's on ice when you're trying to turn, and there are so many instances where Mike just slides into enemies because he feels the need to stay locked down on his imaginary sidewalk. Despite the large amounts of praise this loosened up control scheme received, some of the players of the first game complained that it should've been kept stiff, blaming it on things like missed jumps and etc. It becomes a personal preference at that point.