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Lava Dragon Demon Boss
#3
hi I did this really quickly
[Image: Pb64s1y.png]

You don't have to go all t-rex-style the way I did, but one of my major problems with that side sprite is that the neck looks like it connects to the back of the jaw instead of the back of the skull. I would think that the spine goes along the back of the "skin" part and not the back of the "shell" part.

The left is what I think should happen and the right is sort of how I'm seeing your sprite
[Image: bDCGwX4.png]

If you wanted to keep a similar posture to what you already have, you'd probably just have to move the "skin" portion of the neck and the shoulder back a bit, I think? I just can't define where the spine is on your sprite the way it is now, which is where a lot of your structural problems might be coming from.

Also the arm and the body share a line, which makes them look like they're part of the same plane, when obviously the arm is in front of the body (but don't carelessly make the forearm and upper arm uneven when trying to fix it like I did) (lazy edits)

the front view...
I don't think I can make an edit that's any good so I'm going to try to explain this all in words. Bear with me I guess.

I'm pretty sure this project has a top-down sort of view thing going on but the front view looks pretty straight-on. It doesn't match the other character or the background you have there. I think the head should be positioned lower on the body, and that it should be tilted down on the um...whichever axis...you know, so you'd see more of the top of the skull, less of the bottom of the jaw, the eyes would be lower on the skull, etc. You'd probably have to tilt other things that way too. Try to think in 3D.

I'd rethink the way those forearms connect to the rest of the arm in the front view. If you go with my suggestion of making things look more top-down, then you'd probably get to see more of the forearm and have less foreshortening to struggle with.

And if you tilt everything to change the viewpoint, then the patterns on the chest would probably be curved up a bit. I'd mess around with varying the widths/heights/shapes of the patterns too. They're kind of different right now, but I think they could tell us more about the shapes and curves of the body.
[Image: sxv5uJR.gif]


Messages In This Thread
Lava Dragon Demon Boss - by Ninspriterx - 08-16-2013, 10:20 PM
RE: Lava Dragon Demon Boss - by Kitsu - 08-17-2013, 12:56 AM
RE: Lava Dragon Demon Boss - by StarSock64 - 08-17-2013, 01:31 AM
RE: Lava Dragon Demon Boss - by Zac - 08-17-2013, 02:42 AM
RE: Lava Dragon Demon Boss - by Ninspriterx - 08-18-2013, 10:28 PM
RE: Lava Dragon Demon Boss - by Candel - 08-19-2013, 12:35 AM
RE: Lava Dragon Demon Boss - by Sinkin - 08-19-2013, 02:37 AM
RE: Lava Dragon Demon Boss - by Gors - 08-19-2013, 07:37 AM
RE: Lava Dragon Demon Boss - by Ninspriterx - 08-19-2013, 05:47 PM
RE: Lava Dragon Demon Boss - by Hiynastrike - 08-19-2013, 07:41 PM
RE: Lava Dragon Demon Boss - by Ton - 08-20-2013, 10:48 AM
RE: Lava Dragon Demon Boss - by Kitsu - 08-21-2013, 03:30 PM

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