08-17-2013, 01:10 PM
(08-17-2013, 09:57 AM)ItsEasyActually Wrote: Great job on the rips RTB, but I am a bit curious. How'd you manage to get your hands on a raw model file to work with from ASRT? I never could find a way nor could anyone I knew...I just manually snipped the files I needed out of the GameAssets.M00/M01 archives. The files themselves are stored above their respective strings, to get the results I had up there I needed three different files -- .model, .modelresource and .skeleton. .model has the vertices, .modelresource has the weights and polygons, and .skeleton has the bone structures (obviously).
(EDIT: Whoops, wrong filename.)