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ENO/ZNO/GNO/XNO Import Release
#5
(08-18-2013, 07:06 PM)Random Talking Bush Wrote: Continuing on, seems like Super Sonic and Storm both make the importer halt with this error:
Code:
-- Runtime error: Vertex index in face out of range: [221,456,223]

And it also seems the ears don't have proper UV mapping on a bunch of 'em. Just things I'm noticing from using it.

I'm wondering if the versions in this were the wrong versions. They definitely shouldn't have been. Could be a total off or something. Oh well. It'll get updated shortly and reposted with fixes.

EDIT: And can you give me examples of messed up texture ears. Also, Super Sonic never seemed to work. I could never figure out why he error'd. Same with Storm. They're erroring due to a face index, but I scoured their files and never could figure out why they crashed.

I also received word there's errors with the GNO script and some Black Knight models. Currently going their revisions to find out which one supported them all since I know one of them worked properly with SatBK.
I post stuff randomly. I hope you people like what gets posted.
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Messages In This Thread
RE: ENO/ZNO/GNO/XNO Import Release - by ItsEasyActually - 08-18-2013, 07:08 PM
RE: ENO/ZNO/GNO/XNO Import Release - by Omnitrix - 08-23-2013, 03:40 PM
RE: ENO/ZNO/GNO/XNO Import Release - by Doronetty - 12-13-2013, 01:11 PM
RE: ENO/ZNO/GNO/XNO Import Release - by Omnitrix - 03-27-2014, 11:43 AM
RE: ENO/ZNO/GNO/XNO Import Release - by TGE - 04-02-2014, 07:57 PM
RE: ENO/ZNO/GNO/XNO Import Release - by Omnitrix - 05-16-2014, 07:09 AM

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