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ENO/ZNO/GNO/XNO Import Release
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(08-18-2013, 07:08 PM)ItsEasyActually Wrote: EDIT: And can you give me examples of messed up texture ears. Also, Super Sonic never seemed to work. I could never figure out why he error'd. Same with Storm. They're erroring due to a face index, but I scoured their files and never could figure out why they crashed.
[Image: SFR-ShadowEarror.png]
Even with the right texture applied, it still shows up incorrectly, because the UV mapping is "flat".

[Image: SFR-ShadowEarrorUV.png]
It's way at the bottom instead of being mapped in the right spot. Rouge and Silver also have the same problem, so the script must be reading the values for the UV mapping incorrectly for them.
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Messages In This Thread
RE: ENO/ZNO/GNO/XNO Import Release - by Random Talking Bush - 08-18-2013, 07:35 PM
RE: ENO/ZNO/GNO/XNO Import Release - by Omnitrix - 08-23-2013, 03:40 PM
RE: ENO/ZNO/GNO/XNO Import Release - by Doronetty - 12-13-2013, 01:11 PM
RE: ENO/ZNO/GNO/XNO Import Release - by Omnitrix - 03-27-2014, 11:43 AM
RE: ENO/ZNO/GNO/XNO Import Release - by TGE - 04-02-2014, 07:57 PM
RE: ENO/ZNO/GNO/XNO Import Release - by Omnitrix - 05-16-2014, 07:09 AM

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