08-21-2013, 08:02 AM
Ah, well that wasn't so hard.
Make a memory dump of the game, then use TiledGGD to go through said dump -- all of the game's graphics are loaded up into memory at once. Set the image bitrate to 32 bits, and away you go. Image widths are variable, but they're usually squares of 2 (mostly 128, 256 and 512).
Make a memory dump of the game, then use TiledGGD to go through said dump -- all of the game's graphics are loaded up into memory at once. Set the image bitrate to 32 bits, and away you go. Image widths are variable, but they're usually squares of 2 (mostly 128, 256 and 512).