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Spheroid
#4
I noticed that there is 'foot slip' during animations. So I assume that you coded the movement in instead of by animation? Although this isn't my quote, this guy said what I wanted to say better than I did at the time.

With that advice, you should have alot more control over movement as an animator. However, animations like jumping would still need to be coded in the game.

It was hard to tell, but if you've ever experienced an effect from shooting really fast moving projectiles, like bullets, and they seem to be remaining in place?- It looks like the bullets have a fixed position? The solution to this is to interpolate the world transforms from the last few frames. I'm unsure how much control you have in GM, but I hope these two details help you out in someway.
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl
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Messages In This Thread
Spheroid - by FromSoySauce - 08-27-2013, 12:05 PM
RE: Spheroid - by TheShyGuy - 08-27-2013, 12:43 PM
RE: Spheroid - by FromSoySauce - 08-27-2013, 01:56 PM
RE: Spheroid - by TheShyGuy - 08-28-2013, 01:00 AM
RE: Spheroid - by FromSoySauce - 08-28-2013, 01:38 AM
RE: Spheroid - by TheShyGuy - 08-28-2013, 01:48 AM
RE: Spheroid - by FromSoySauce - 08-28-2013, 10:07 AM
RE: Spheroid - by TheShyGuy - 08-28-2013, 10:30 AM
RE: Spheroid - by FromSoySauce - 09-21-2013, 12:15 PM
RE: Spheroid - by FromSoySauce - 10-12-2013, 04:51 AM

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