Just got the scrolling work in my "Comedius"-game. (I seem to need so much help...)
Things still very at the beginning, but I guess I should layout the level building like this:
1 -Level Scrolling
2 -Level Boundaries
3 -End Scrolling at certain part(s) of the stage (for example at the end when boss comes out)
4 -Program game over/lose life, continues? (test with self-destruct button)
5 -Program results screen -> program main menu
6 - Program player ships -> enable it to shoot
7 - Program shootable things and enemies -> enable them to shoot back
and so on.
What do you guys think, good developing path? Any tips or advices?
Things still very at the beginning, but I guess I should layout the level building like this:
1 -Level Scrolling
2 -Level Boundaries
3 -End Scrolling at certain part(s) of the stage (for example at the end when boss comes out)
4 -Program game over/lose life, continues? (test with self-destruct button)
5 -Program results screen -> program main menu
6 - Program player ships -> enable it to shoot
7 - Program shootable things and enemies -> enable them to shoot back
and so on.
What do you guys think, good developing path? Any tips or advices?