08-31-2013, 04:30 PM
(08-31-2013, 04:13 PM)TheShyGuy Wrote: That's alot to read lol. I'm gonna reply to the last paragraph now before I reply to your overall post.
I just started using Lua(Interface) with c#. It's very easy to embed into c# and I've heard into any other language(C++). Both Lua and python are quite easy to understand and learn so that shouldn't affect your decision. However, I realized that I don't need scripting abilities just yet for the small game I'm working on. I plan to only allow scripting as a way for the end user to mod the game characters through a very simple and limited interface. Just go with what your comfortable with and make sure you actually need it.
Indeed! I'm surprised it got go long.
It does seem like Python and Lua have easy-to-use bindings for C++, which is handy. I see arguments for both languages which is why I've had trouble deciding. I might go for Lua, though.
It's kind of funny how several of the projects I want to work on would really benefit from scripting, but it's Mask and a Four Swords thing I want to work on that would benefit the most from scripting.