08-31-2013, 06:07 PM
(08-31-2013, 03:46 PM)Phaze Wrote: Well, since Ridge's project is called off for now, I reckon I should try to make headway on other things since I really need to start being useful again...
Quote:say, I had some Bowser card variation that summoned weak minions for stat boosts and stuff, or a Yux that [summons a] Mini-Yux to defend itself; I'd need to make a generic Effect like SummonMinions that I could apply arguments to in order to add that functionality to Mask.
I altered your quot Wrote:I was originally thinking of making a Handler interface with a method or two to handle and respond to effects and attacks(like when a card is damaged by an attack; might want to block it if the damaged has a spiked ability and the attacker has no spike shield badge)TL;dr I'm aware I didn't reply to all your questions. I don't really have any good experience in the issues you have, but I figured that I would describe how I would tackle some issues.