Here's my config for Ratchet and Clank. It's a bit rough right now 'cause I'm still trying to get a hang of Null's program. I'll upload a better one later. It's not perfect (as you may see). I haven't been able to follow Null's directions very closely since Ratchet and Clank's model snaps are so messed up from the game's projection. It has all been trial and error. I will update as I make improvements.
Here's my progress so far:
Here's my progress so far:
Quote:What I did was I used the original snap .OBJ, brought it into Maya and removed the second frame's faces by just selecting the last half of the faces in the outliner, then I exported it from Maya and imported it into Blender. From there, I exported like I normally would, but I unchecked every option other than "Objects as OBJ Objects." I then brought it into [Null Pointer's] program and everything worked from there.