It's not Ridges game (if that's what you were thinking?) more or less because all I know about it is that you guys need this tool. The game I will be be working on is a 2D brawler. I'll probably get started on it when I atleast have support for animating with the tool. -Which I'm about to do soon.
Oh yea, I'm not going to support skewing anymore (among a few other things). It's still there and using it doesn't break the engine. But I don't know how to decompose a matrix with skew.(SKRT -> Scale * Skew * Rotation * Translation). Since I can't do that, I can't correctly do global transforms =/. Googling gives me answers but nothing that is dummed down enough for me ( I haven't learned Linear Algebra yet).
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What's the issue you have with the SQL link you posted?
Oh yea, I'm not going to support skewing anymore (among a few other things). It's still there and using it doesn't break the engine. But I don't know how to decompose a matrix with skew.(SKRT -> Scale * Skew * Rotation * Translation). Since I can't do that, I can't correctly do global transforms =/. Googling gives me answers but nothing that is dummed down enough for me ( I haven't learned Linear Algebra yet).
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What's the issue you have with the SQL link you posted?