But when you're a kid, you don't think about it that way. You just like the characters, colors, and the fact that it's a game.
As you get older, you then see how to properly pick things apart. By that time, you'd actually realize things like "Oh, he was actually a pervert; I didn't know THOSE were the kinds of things he was saying as a kid," because most of that stuff flew over your head when you were younger. The perfect example for this would be Ren and Stimpy. Many of us watched that in our childhood, but as kids we didn't really get why it was such an extreme cartoon on a kids station, and why people were trying to get it banned, or moved.
The same sort of oblivion applies to games. Kids will play them because it's something to try, and they haven't played it before. They'll say things like "That's not fair!" in regards to them losing a life or getting hit in the game, whether it actually was or not. It's not until you get older when you learn about things like hitboxes and hit detection, where you can truly determine how fair things were, and if that is actually a flaw in the game or not. Kids wouldn't pay attention to things like how empty a map is compared to how teens and adults would. So for example, many kids would just like the fact that Hyrule Field on Ocarina of Time is wide and open, but when they look back on it years later, realize how empty it really is, with not much to do but walking from point A to point B with no reason to stop for anything.
As you get older, you then see how to properly pick things apart. By that time, you'd actually realize things like "Oh, he was actually a pervert; I didn't know THOSE were the kinds of things he was saying as a kid," because most of that stuff flew over your head when you were younger. The perfect example for this would be Ren and Stimpy. Many of us watched that in our childhood, but as kids we didn't really get why it was such an extreme cartoon on a kids station, and why people were trying to get it banned, or moved.
The same sort of oblivion applies to games. Kids will play them because it's something to try, and they haven't played it before. They'll say things like "That's not fair!" in regards to them losing a life or getting hit in the game, whether it actually was or not. It's not until you get older when you learn about things like hitboxes and hit detection, where you can truly determine how fair things were, and if that is actually a flaw in the game or not. Kids wouldn't pay attention to things like how empty a map is compared to how teens and adults would. So for example, many kids would just like the fact that Hyrule Field on Ocarina of Time is wide and open, but when they look back on it years later, realize how empty it really is, with not much to do but walking from point A to point B with no reason to stop for anything.