09-06-2013, 05:15 PM
(This post was last modified: 09-06-2013, 05:33 PM by EspionageEntourage.)
Oh, my bad. Thanks for the advice. Let's see... here's a few at the moment.
Darkness Falls Assets 1
Darkness Falls Level 1-5 Assets Gathering
After a bit of rethinking and shuffling around identities, I have managed to completely fill the Heartless roster in my game. I have also begun to organize the assets into their respective levels (see the second of the two "screenshots" I submitted in my last post for a basic example).
I'm still missing a good amount of the Nobodies, though, mostly because I have yet to develop them. There weren't enough originals for my needs, so I'm going to incorporate the minions I designed for my twelve original Nobody characters (as well as the Nobodies themselves).
As for the game itself, I have developed a majority of the basic codes for it, only needing to develop the game engine and apply my custom animation codes to the models.
Darkness Falls Assets 1
Darkness Falls Level 1-5 Assets Gathering
After a bit of rethinking and shuffling around identities, I have managed to completely fill the Heartless roster in my game. I have also begun to organize the assets into their respective levels (see the second of the two "screenshots" I submitted in my last post for a basic example).
I'm still missing a good amount of the Nobodies, though, mostly because I have yet to develop them. There weren't enough originals for my needs, so I'm going to incorporate the minions I designed for my twelve original Nobody characters (as well as the Nobodies themselves).
As for the game itself, I have developed a majority of the basic codes for it, only needing to develop the game engine and apply my custom animation codes to the models.