09-07-2013, 01:35 AM
Gonna note a few things here since this is a really damn useful resource for me both now and for future reference.
A.) New term: palette. This is the general term used to reference the colors in an image. There's usually at least one "transparent color" in a palette. Here's an example:
Each pixel in an image is colored according to the palette entry that you, as a spriter, have assigned to it.
B.) The Sega Genesis/Mega Drive actually isn't 8-bit. It's 16-bit. But meh, that's just a tiny nitpick of mine about a small detail that doesn't really change anything in the long run
And now for the obligatory recommendation of not using MS Paint, as it usually won't help you that much. Instead, use a more advanced art & graphics editor, such as Graphics Gale (Clicky!). It's got more features and will ultimately allow you to get even the largest spriting jobs done.
A.) New term: palette. This is the general term used to reference the colors in an image. There's usually at least one "transparent color" in a palette. Here's an example:
Each pixel in an image is colored according to the palette entry that you, as a spriter, have assigned to it.
B.) The Sega Genesis/Mega Drive actually isn't 8-bit. It's 16-bit. But meh, that's just a tiny nitpick of mine about a small detail that doesn't really change anything in the long run
And now for the obligatory recommendation of not using MS Paint, as it usually won't help you that much. Instead, use a more advanced art & graphics editor, such as Graphics Gale (Clicky!). It's got more features and will ultimately allow you to get even the largest spriting jobs done.