From what I can tell, this specific format (both the compression and the texture encoding) was introduced specifically for Ducktales. It's possible that later games will use the same or similar techniques, but chances are that past games are still stored differently.
EDIT:
Looks like we're getting somewhere! Still a bit of a way off though. Firstly, the alpha images don't seem to be located in the same ANBs. Would anybody happen to know where they might be (and if so upload a file)?
Secondly, just like with the dumps, Scrooge is in one piece but:
Others are not (to be fair Glomgold has 6 frames in one piece but the rest are like this).
So yeah, while this is an awesome breakthrough, to actually make it any more useful than dumping we need to be able to organise these bits into their proper place. So that's the next step, hopefully it isn't hard-coded! If anybody knows of any other kinds of files that might have this information in them, please say so.
EDIT:
Looks like we're getting somewhere! Still a bit of a way off though. Firstly, the alpha images don't seem to be located in the same ANBs. Would anybody happen to know where they might be (and if so upload a file)?
Secondly, just like with the dumps, Scrooge is in one piece but:
Others are not (to be fair Glomgold has 6 frames in one piece but the rest are like this).
So yeah, while this is an awesome breakthrough, to actually make it any more useful than dumping we need to be able to organise these bits into their proper place. So that's the next step, hopefully it isn't hard-coded! If anybody knows of any other kinds of files that might have this information in them, please say so.