09-15-2013, 12:02 AM
That's cool, care to describe a bit more about the shader code? You've probably already heard of it already, but look up distortion shaders. They're pretty fun to mess with.
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Progress on tool:
https://www.dropbox.com/sh/ujnz733i3flof...gTool/9-15
There's still quite a bit to do on it. Tomorrow, I'll probably work on keyframing and then making a dopesheet. That means there's no interpolation right now, but the "frame by frame" animating works fine. After that, I'll add a some polish (note the ugly "Play" button among other things). I'm going more for functionality right now as I've picked up a practice game.
I'm unsure who will use this, but I hope someone finds a use. It's not something to sprite animate with. It's more of like interpolation animating, instead of doing it by hand. I don't know. For some reason, I'm doubting the usage of this for normal spriters that aren't making a game or would even need this kind of animation.
Anyways, after I get atleast some polish in, I'll probably start working on the prototype for the practice game. Heh, which means I also need a small tool to make some small attack scripts to use with the animation tool. That's the plan right now, an animator and a small tool next to it to view the attack collisions and effects.
----
Progress on tool:
https://www.dropbox.com/sh/ujnz733i3flof...gTool/9-15
There's still quite a bit to do on it. Tomorrow, I'll probably work on keyframing and then making a dopesheet. That means there's no interpolation right now, but the "frame by frame" animating works fine. After that, I'll add a some polish (note the ugly "Play" button among other things). I'm going more for functionality right now as I've picked up a practice game.
I'm unsure who will use this, but I hope someone finds a use. It's not something to sprite animate with. It's more of like interpolation animating, instead of doing it by hand. I don't know. For some reason, I'm doubting the usage of this for normal spriters that aren't making a game or would even need this kind of animation.
Anyways, after I get atleast some polish in, I'll probably start working on the prototype for the practice game. Heh, which means I also need a small tool to make some small attack scripts to use with the animation tool. That's the plan right now, an animator and a small tool next to it to view the attack collisions and effects.