09-15-2013, 10:00 PM
Brutus, it's going to be a turned based RPG. It's going to have an active time battle system like Final Fantasy. It's the usual JRPG fair of mystical land, but with technology and junk too. Going to make sprites for attacks, magic, and idle images and stuff. I'm probably not going to do many enemy sprites if possible, just a RPG maker type project.
TheShyGuy, thank you very much for the thought out critique.
However I guess I have two general 'questions' I suppose.
One of them is with the added frames. I won't disagree that more frames would make it a better animation. However as a simple and quick attack animation for a turned based RPG, is more really needed? I mean the standard seems to be even less then what I did, with games like Chrono Trigger there were only like 2 or 3 frames for attacks. I've had people agree that a 4-6 frame type deal would be ideal for this type of stuff. I still feel so new to this stuff, so I just wanted to verify. I'd hate to do the extra work, but will if it's the definitive way to go.
As far as the exaggeration, I'll admit that is a weak point at times. Last time I tried branching out though, I was told to keep things simple while I"m still learning though too, and that I need to understand the basics first. I will definitely add some facial expressions, but I'm having a hard time seeing where to exaggerate, while keeping the realism intact.
TheShyGuy, thank you very much for the thought out critique.
However I guess I have two general 'questions' I suppose.
One of them is with the added frames. I won't disagree that more frames would make it a better animation. However as a simple and quick attack animation for a turned based RPG, is more really needed? I mean the standard seems to be even less then what I did, with games like Chrono Trigger there were only like 2 or 3 frames for attacks. I've had people agree that a 4-6 frame type deal would be ideal for this type of stuff. I still feel so new to this stuff, so I just wanted to verify. I'd hate to do the extra work, but will if it's the definitive way to go.
As far as the exaggeration, I'll admit that is a weak point at times. Last time I tried branching out though, I was told to keep things simple while I"m still learning though too, and that I need to understand the basics first. I will definitely add some facial expressions, but I'm having a hard time seeing where to exaggerate, while keeping the realism intact.