Quote:To adapt this to your case, all you did is move the little slider (the brightness slider) on the right side of the color picker to a darker brightness level each shade, but you didn't move around the color grid.
You have to use hue shifting (left and right on the grid) and changes in saturation (up and down on the grid), too.
Look at the 2 light shades. The 2nd shade has a more orange hue then the 1st shade.
But i'll work on the rest.
Quote:Also, that Mario... reminds me of somebody else's Mario sprite. Not sure if it's a coincidence though.Do you mean these?
I did base them (but not copied them) off of these.
I do not know whose these are, but I do give credit to the creator of these for a base.
And yes the Dark Star Died, but i'm making it so he didn't completely die, his energy still lingered, and was regrowin. That is actually the reason the energy spikes
are shorter. He is weaker; less energy.
OK, now how are the colours?
PS were there any pixel problems, i.e. like the problems with SMAS Mario?
Edit(2 days later)-Um, is anybody there?