09-25-2013, 02:28 AM
Ton, my original plan was to make ALL suits and some NPC characters from the newer Metroid games. I'd still like to do just that.
Maybe I'll take a break from working on Samus and go work on some tiles or beams. I think I may need it.
On another note.
I declined the job offer. Short of it is that this means more time to work on these sprites!
(09-23-2013, 11:50 PM)Gors Wrote: ahh, that's the thing I hate the most in spriting characters: power-up edits. I'd rather make a full sheet of another character than revising the same sheet with edits.I know what you mean. I think after I make the Chozodian Varia suit, a simple recolor and I'll have the Gravity and Phazon suits done as well.
Though in this case it's necessary, so I wish you luck. The power suit sprites look nice, I look forward to it.
(09-25-2013, 02:03 AM)Koopaul Wrote: I'm interested how you're going to approach weapon beams. Oddly enough I have a hard time with non-solid energy stuff.I get the feeling they won't be too hard to do but not because I've actually tried. Like this whole adventure, when I start working on beams and tiles I'm counting on all of your feedback to learn how to do it. I had never sprited before in my life before this project. I had never animated anything in my life before that running animation. It isn't good because I'm talented. It's good because of feedback.
Maybe I'll take a break from working on Samus and go work on some tiles or beams. I think I may need it.
On another note.
I declined the job offer. Short of it is that this means more time to work on these sprites!