(09-12-2013, 06:53 PM)alexmach1 Wrote: one last point is (this is lazy but proves my point) Mighty No. 9. how did it get so popular with over 2 million USD in support? not only through internet sharing, but the factor of recognition, a massive point that suppresses new IPs. we know who's making MN9, we generally know how it's going to play out, and we know we enjoyed that type of thing in the past. with W101, we only get what we see, and we can't tell if the game will deliver an enjoyable experience or not.But that's only a small factor. Another big factor is that people don't know about it. If people don't even know about it then they can't even make those judgements I mentioned.
Yes, people are fickle and unwilling to try new things. But some are willing. And those people potential people don't even know the game exists.
I figure there are groups of potential customers that continue to split into subgroups. This is my theory:
-Now what's in BLACK describes the customers tastes in games. Do they want to play something fun and simple, or do they want to play something hard and challenging?
-What's in RED describes how dedicated they are to gaming. Is it a hobby they spend a lot of time on, or is it something they do for fun?
-What's in BLUE describes how much they know about what games are out there. Do they actively look at news sites with reviews and trailers, or do they just get find games by chance and word-of-mouth?
-What's in GREEN describes how willing they are to try new things. Do they just play games that they are familiar with, or are they willing to try something new?
Now Alex, what you described are just the people in the Green category. However ads are very important to a whole bunch of other categories. Like I mentioned before, I have some friends who are dedicated hardcore gamers, however they don't bother to go on gaming news sites or blogs to look up what kinds of games there are. They get their info from word-of-mouth or advertisements.
(09-28-2013, 12:47 AM)AuraLancer Wrote: What I want to know is: Are there any combat segments within those horrible indoor sections that you need to move the gamepad around to see in?
That section in the demo was my only complaint about it, and there were only puzzles to solve in that one. I hate to imagine having to fight in there.
From what I know the game throws a ton of various different things to do with the gamepad here and there. They usually are all different things. Like I heard there is one point that you have to use the gamepad to balance something, and another time you use it to control a turret.