12-23-2008, 12:34 PM
Hey, that's pretty neat. I have a few crits, however, but I'll mainly explain with a small edit if that's alright with you.
-Looks as if his stance is a little off- he might fall over with a pose like that. Remember, when you're making sprites, you have to think about balance and positioning before getting down'n'dirty with the pixel skills.
-You're also using basically straight color ramps. Try adding in some purple, blue, tan hues to break the monotony! Remember, coloring and detail can attract a viewers eyes, as can the design. You've almost got them both workin' for you here.
-Banding comes into play a few places- not as much, but it's still a small problem. It's a hard technique to quit, because you think you're just aa-ing the sprite with a line, rather than a pixel.
This edit basically explains what I'm trying to say.
You are doing quite the tremendous leap back into pixeling after what happened back at home. Your work is by no means bad- in fact, it's better than most here. I'm just trying to help you get back on the very top. ;D
-Dex
-Looks as if his stance is a little off- he might fall over with a pose like that. Remember, when you're making sprites, you have to think about balance and positioning before getting down'n'dirty with the pixel skills.
-You're also using basically straight color ramps. Try adding in some purple, blue, tan hues to break the monotony! Remember, coloring and detail can attract a viewers eyes, as can the design. You've almost got them both workin' for you here.
-Banding comes into play a few places- not as much, but it's still a small problem. It's a hard technique to quit, because you think you're just aa-ing the sprite with a line, rather than a pixel.
This edit basically explains what I'm trying to say.
You are doing quite the tremendous leap back into pixeling after what happened back at home. Your work is by no means bad- in fact, it's better than most here. I'm just trying to help you get back on the very top. ;D
-Dex