09-29-2013, 07:43 PM
(09-29-2013, 07:30 PM)Ton Wrote: It's a pretty solid start. That said, listen to these folks when it comes to fixes. They know what they're talking about.
As for you guys, give him specifics. Don't just say "these are edits" and go on your way. What can be improved? What looks good? What examples that he has up there should the rest of the sprites strive toward. You know this by now.
I think we're a little fixated on the fact that he's claiming the sheet to be 100% his own work when there are clearly pieces of Sonic and the original Sonic Rush Blaze sprites scattered throughout his sheet. It's not that we don't want to help, but to say that the work is his and only his is a lie.
As for your sheet, a quick observation shows me that the body size of the character does not remain consistent throughout the sheet. Heads and arms change size and thickness when rotated only slightly, for example. This can be seen in your running animations, or when you go to the "hurt" poses and other angles of similar dramaticism significantly smaller than the base head (and so much so that you can't really justify their size with the angle). It also feels like the father you get down the sheet, the smaller your sprites become, or at least, they look smaller, and not because of the different poses, but rather your extensions (for lack of a better word) need to be longer.
For animations like running, the legs are ridiculously stiff, and the arms don't move very much, and without a lot of motion, the torso feels small and cluttered. Have the arms move. Model the running cycle more like Sonic's so you can have a better idea of how to make the legs move less awkwardly.
I'll give you something more in-depth later. Start reviewing your sheet for these inconsistencies, though. And be more honest about your work.