09-30-2013, 07:53 AM
being an angry fuck hardly solves issues, they rather create them.
Spark, your main problem in your sprites is really line control. Pixelart is not exactly like drawing on a paper, and there are many compromises in order to render graphics on screen. The main compromise is that sprites are composed with pixels, small squares that make up lines and colors. Obviously, such thing does not exist when drawing on paper, because in theory, the resolution on a paper is really high.
It looks like your likeart is made with shape tools instead of pencil tool, which also can give the lines an unpolished look (not saying that you do use it; it really looks like it though). The drawing is also rather poor in the sense that the detailing is made with lines inside the sprite, instead of giving that job to the shading. It somewhat reminds me of those children's coloring book, where the details are all done in lines, and that makes the sprite really flat, no matter the shading imo. Paired with your basic anatomy skills, the issues get really blatant, and something must be done to solve them.
I will try editing one of your sprites later, I hope I can enlighten your point of view.
Spark, your main problem in your sprites is really line control. Pixelart is not exactly like drawing on a paper, and there are many compromises in order to render graphics on screen. The main compromise is that sprites are composed with pixels, small squares that make up lines and colors. Obviously, such thing does not exist when drawing on paper, because in theory, the resolution on a paper is really high.
It looks like your likeart is made with shape tools instead of pencil tool, which also can give the lines an unpolished look (not saying that you do use it; it really looks like it though). The drawing is also rather poor in the sense that the detailing is made with lines inside the sprite, instead of giving that job to the shading. It somewhat reminds me of those children's coloring book, where the details are all done in lines, and that makes the sprite really flat, no matter the shading imo. Paired with your basic anatomy skills, the issues get really blatant, and something must be done to solve them.
I will try editing one of your sprites later, I hope I can enlighten your point of view.