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SAdvance Blaze sprite sheet
#17
(09-30-2013, 07:57 PM)Vinn Wrote: This is not an edit. I made this sheet with inheritance from a base sprite. Blaze did not have much for me to work off of. My second reply is very accurate. Please do not imply you'll kick me off the site.

This is not the entire truth, and, because of that, it might as well be a lie. A lot of the work is more than likely yours, however, not all of it is, and, because not all of it is, you must credit the source material, especially if you have taken pieces directly from other works;

[Image: ZxovqZk.png]

Only a few minutes were spent putting this together. I don't want to spend the two or three hours it would take to put the hands of your sprites that don't look like they were made by you side-by-side against Sonic Advance and Sonic Battle Sprite sheets because you insist on asserting that this is "not an edit". If the pieces are not yours in their entirety, that is, if you have taken work directly from other people, it falls under the category of an "edit", whether it is a splice, or a recolor, what have you, it's nothing more than arguing semantics and deviates from the main point - the work is not yours in its entirety.

Please credit your resources.

Looking over your sheet again, one of the first things I have to debate is the practicality of many of the poses and animations you've included. A lot of them are worthless filler (which I'll get to later), but it's not exactly clear as to what you're trying to accomplish with this sheet. If it's meant to emulate the Sonic Advance style, more effort should be put towards animations like dashing, rolling, jumping, looking up, looking down, hanging off the ledge, losing your balance against the ledge, environmental interactions like spring jumps/bounces, loop-de-loop runs, and emulating however Blaze played in Sonic Rush (I do recall some fire being attached to her dashing animation, or something?).

If you're looking to make it more like a Sonic Battle sheet, well, it doesn't really accomplish that either. If it is a sheet meant to have a wide variety of uses attached to it, you shouldn't be focusing on including "charging" and Dragon Ball Z like poses - you should have poses and animations that accomplish more of what was listed above.

[Image: ZB1jEBB.png]

Like this animation. One of the most noticeable things is the fact that you have given her arms that don't move. They're just stiff - locked in place and covering the torso. That looks unnatural, uncomfortable, and also really cluttered. The arms should move. Base your animations off of the Sonic Advance or Sonic Battle running animations.

Second, she has no knees in several of the frames. Generally, that's not you know, exactly a good thing, and one of the more extreme movements (frame 6) is kind of worthless in and of itself - how can her legs stretch that far up? That's not how running animations really work. I don't really have the time or patience to go into detail with the inner mechanics of a walk/run cycle. Try using some of the information found here, in this image, and also here. They're more useful than I could be, anyways.

[Image: Test1_zps8e1c3dac.png]

The flaws found in this animation are also found throughout the entirety of your sheet. Just look at the size comparison between your base and the animation - the base is huge, the frame's for the animation are tiny. You don't exactly notice this, though, because you have no frames that transition into the attacking animation - something that would be really, really useful, actually, should you plan on keeping that animation.

[Image: guRAOpF.png]

Poses like these don't add anything to your sheet, and should be an after thought, done long, long after you've already given the sheet what it needs to fulfill a number of different purposes (whether its for rom hacks, or sprite comics, or whatever).

[Image: SxKHpgr.png]

You also have huge consistency issues in regards to the size of your sprites in comparison to the base sprite. Body size changes, limbs change lengths, the head shrinks, etc. The size of your hands aren't consistent, either, but a lot of that has to do with taking hands from Sonic Battle and Sonic Advance sprites.

In addition to that, you should look over your sheet for shading inconsistencies. Try to avoid the pillow-y shading and overuse of anti-aliasing as demonstrated by the animation in your post.
[Image: 2003-02-20.gif]


Messages In This Thread
SAdvance Blaze sprite sheet - by Vinn - 09-29-2013, 04:28 PM
RE: SAdvance Blaze sprite sheet - by Shade - 09-29-2013, 06:36 PM
RE: SAdvance Blaze sprite sheet - by Vinn - 09-29-2013, 06:39 PM
RE: SAdvance Blaze sprite sheet - by Cshad - 09-29-2013, 06:50 PM
RE: SAdvance Blaze sprite sheet - by Vinn - 09-29-2013, 06:53 PM
RE: SAdvance Blaze sprite sheet - by Ton - 09-29-2013, 07:30 PM
RE: SAdvance Blaze sprite sheet - by Cshad - 09-29-2013, 07:43 PM
RE: SAdvance Blaze sprite sheet - by Vinn - 09-29-2013, 08:07 PM
RE: SAdvance Blaze sprite sheet - by Gors - 09-30-2013, 07:21 AM
RE: SAdvance Blaze sprite sheet - by Vinn - 09-30-2013, 01:00 PM
RE: SAdvance Blaze sprite sheet - by Vipershark - 09-30-2013, 03:07 PM
RE: SAdvance Blaze sprite sheet - by Sengir - 09-30-2013, 01:06 PM
RE: SAdvance Blaze sprite sheet - by Gors - 09-30-2013, 02:31 PM
RE: SAdvance Blaze sprite sheet - by Gwen - 09-30-2013, 03:02 PM
RE: SAdvance Blaze sprite sheet - by Shade - 09-30-2013, 03:39 PM
RE: SAdvance Blaze sprite sheet - by Vinn - 09-30-2013, 07:57 PM
RE: SAdvance Blaze sprite sheet - by Cshad - 09-30-2013, 11:35 PM
RE: SAdvance Blaze sprite sheet - by Vinn - 10-01-2013, 06:54 PM
RE: SAdvance Blaze sprite sheet - by Cshad - 10-01-2013, 08:37 PM
RE: SAdvance Blaze sprite sheet - by Marth - 10-01-2013, 07:02 PM
RE: SAdvance Blaze sprite sheet - by Vipershark - 10-01-2013, 09:01 PM
RE: SAdvance Blaze sprite sheet - by Vinn - 10-02-2013, 07:39 PM
RE: SAdvance Blaze sprite sheet - by Vinn - 10-06-2013, 09:27 AM
RE: SAdvance Blaze sprite sheet - by SchAlternate - 10-06-2013, 10:57 AM
RE: SAdvance Blaze sprite sheet - by Vinn - 10-06-2013, 05:01 PM
RE: SAdvance Blaze sprite sheet - by Bombshell93 - 10-06-2013, 08:22 PM
RE: SAdvance Blaze sprite sheet - by Vinn - 10-07-2013, 08:20 AM
RE: SAdvance Blaze sprite sheet - by Bombshell93 - 10-07-2013, 08:33 AM
RE: SAdvance Blaze sprite sheet - by Vinn - 10-07-2013, 09:32 AM
RE: SAdvance Blaze sprite sheet - by Bombshell93 - 10-07-2013, 09:37 AM
RE: SAdvance Blaze sprite sheet - by Vinn - 10-07-2013, 09:48 AM
RE: SAdvance Blaze sprite sheet - by Bombshell93 - 10-07-2013, 10:04 AM
RE: SAdvance Blaze sprite sheet - by Garamonde - 10-07-2013, 05:55 PM
RE: SAdvance Blaze sprite sheet - by Vinn - 10-08-2013, 07:10 PM

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