10-01-2013, 05:22 AM
I'd hate to double post, but I'd rather continue adding to this topic than make a new one.
The previous sprite of the sportscaster/anchorman is taking a back seat while I come up with a more finalized idea for him; in the meantime, I've been thinking of doing some NPC animation (in both pixel and vectors) and I started this little cycle today:
8 frames, 15/100th sec display time per frame
I've yet to include the arm swing, mainly so I can focus on the main body animation.
I'm likely going to leave the number of frames at 8 in order to reduce the amount of work per cycle. critique is much appreciated and desired.
The previous sprite of the sportscaster/anchorman is taking a back seat while I come up with a more finalized idea for him; in the meantime, I've been thinking of doing some NPC animation (in both pixel and vectors) and I started this little cycle today:
8 frames, 15/100th sec display time per frame
I've yet to include the arm swing, mainly so I can focus on the main body animation.
I'm likely going to leave the number of frames at 8 in order to reduce the amount of work per cycle. critique is much appreciated and desired.