10-04-2013, 01:05 PM
Well I've a few ideas on how to go about it, but the major thought is to keep the turn-based battle system, and update it the way they do, but to make the game more Sandbox-y, ala Elder Scrolls. Instead of being forced to be a Gym-Romper all the time, why not let the player choose what they want to do? Maybe they want to be a Pokemon Breeder, or focus solely on Contests, or maybe study Pokemon in the field as a profession (Pokemon Professor), or whatever else. Maybe they actually want to join Team Rocket? There can still be stories, cutscenes and character development all based on your decisions, but it'd feel a lot more personal when you actually have control over what routes your character can take. Before anyone mentions it, the stories do not have to be complicated; they should be something revolving around things already defined in the universe, like tracking down a legendary Pokemon, or having a rivalry between characters you meet/childhood friends. It's not impossible to devise games this way, where the game plays out based on your choices, as already proven by games like Catherine, Elder Scrolls, etc. This combined with less linearity, the games would be perfect. Everyone could be satisfied.