@Tom: 3D is just an aesthetic; the game is still played in a top-down fashion. If anything, what should be said is the games are the first to fully use polygonal models, because Gen IV started 3D worlds, but still used 2D sprites. It's not changing the way we actually play the game, just a change in the looks.
@Mu: Linearity in and of itself isn't bad; it's when it's done to the extreme, constantly holding the player's hand and getting in the way of them actually breaking off and exploring on their own when it becomes a nuisance.
@Mu: Linearity in and of itself isn't bad; it's when it's done to the extreme, constantly holding the player's hand and getting in the way of them actually breaking off and exploring on their own when it becomes a nuisance.