Not entirely. Super Mario Bros. is about getting to the goal in a linear fashion while 64/Sunshine is about completing missions in an open environment.
And yes there has to still be jumping on enemies and collecting coins in these games otherwise it wouldn't be Mario. But what they did was change thing enough so it maintains its identity as Mario but becomes its own unique beast.
Here's the thing... I think the Pokemon objective should always be about capturing Pokemon, training them, and collecting badges to gain access to the Elite Four. That must stay, because that's what makes these games true Pokemon games.
However everything else could change. Why three starters Grass, Fire, Water? Why are we always fighting some Team? Why must you always have some designated friend or rival at the start of the game? Why do the legendaries have to tie into the plots now? Why must we have a specific order in which we must obtain badges? Why must there always be a professor?
And yes there has to still be jumping on enemies and collecting coins in these games otherwise it wouldn't be Mario. But what they did was change thing enough so it maintains its identity as Mario but becomes its own unique beast.
Here's the thing... I think the Pokemon objective should always be about capturing Pokemon, training them, and collecting badges to gain access to the Elite Four. That must stay, because that's what makes these games true Pokemon games.
However everything else could change. Why three starters Grass, Fire, Water? Why are we always fighting some Team? Why must you always have some designated friend or rival at the start of the game? Why do the legendaries have to tie into the plots now? Why must we have a specific order in which we must obtain badges? Why must there always be a professor?