10-05-2013, 05:22 PM
I don't get why people want to turn Pokémon into Skyrim or Zelda. Personalize each gamer's experience? As choosing your own team of monsters wasn't personalization enough. That would completely ruin the style of the game and it wouldn't work. How do you place trainers and enemies in a world where the player can go anywhere? Having them be dynamic in levels (example: the trainer's pokemon is always 10 lvls stronger than yours) would make it kinda bland honestly, and wouldn't help the overall design at all. Or if it were like old RPGs, where you could stumble in a high level area early on the game, well, that's basically the same thing as shutting off the area anyway (unless the player wants to grind and then just stomp over the other areas later)