10-05-2013, 08:19 PM
Because then you don't feel like you have a choice. See, it's like this, most of those RPGS that do that, like Final Fantasy or Secret of Mana, aren't advertised as games about exploration, but rather games that tell a story. Pokemon is always advertised as "explore a new world, meet new monsters," etc. The problem I have is, when games try to advertise exploration as their thing, but don't actually let you choose paths and explore, constantly locking you down and telling you where to go. There's no free will at that point, just going where the game tells you to go. Free will is part of exploration too, IMO. Without it, it just feels like riding a bumper car on rails.