10-09-2013, 07:19 PM
(10-09-2013, 07:01 PM)Vehek Wrote: The editor reads the info that specifies which graphic set to load, which sprite assembly set to load, which palette. So the programmer didn't "put" anything (except I guess the enemy names); there really are a bunch of Melchior fillers.Huh, weird. I would have thought they wouldnt lose so much space for nothing. Ill check it out then, Ton. Thx Vehek.