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[Java] Project Card Tactics (1v1 Single/Multiplayer)
#7
Ah, I see. So the general is also a unit who can attack, but shouldn't be killed, similar to the king in chess?

If the game starts with a general, then what you could do is say that the first tower can be built within the range of the general (which can maybe be larger than regular units). However, you say one of the win conditions is if you destroy all of the enemies' towers. It's not a bad idea, but I see a couple of problems with it.


Of course, this is just thinking out loud, and the way the game plays could make all of those points invalid. Halfway through writing that I also realised that it's actually similar to Advance Wars in the sense that, you win by either capturing the enemy HQ or destroying all enemy units. So I guess that if the game mechanics fix the above problems, then you can ignore them Tongue
You may have a fresh start any moment you choose, for this thing that we call "failure" is not the falling down, but the staying down. -Mary Pickford
Thanked by: Ashedragon


Messages In This Thread
RE: Project Card Tactics - by puggsoy - 10-15-2013, 02:30 AM
RE: Project Card Tactics - by Ashedragon - 10-15-2013, 08:26 AM
RE: Project Card Tactics - by Ashedragon - 10-16-2013, 10:35 PM
RE: Project Card Tactics - by puggsoy - 10-16-2013, 10:52 PM
RE: Project Card Tactics - by Ashedragon - 10-17-2013, 12:09 AM
RE: Project Card Tactics - by puggsoy - 10-17-2013, 01:09 AM
RE: Project Card Tactics - by Ashedragon - 10-17-2013, 02:22 AM
RE: Project Card Tactics - by Ashedragon - 10-21-2013, 01:44 AM

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