10-17-2013, 02:22 AM
(10-17-2013, 01:09 AM)puggsoy Wrote: Ah, I see. So the general is also a unit who can attack, but shouldn't be killed [...]
1) Well, the way the game handles the logic only occurs when a tower in specific is killed. So no one would automatically get a gameover right off the bat, hahah. That'd be crazy!
2) True! But the heavy downside is if you're not defended at all and just place towers everywhere, the enemy could easily summon a bunch of units, charge you, and kill you--because you have no protection whatsoever. And Tower units cannot be placed within range of each other, so you couldn't simply barricade yourself off.
3) Well, the reason in specific that I have it so you die if you lose all of your towers is so a) they actually have importance in terms of resource management, because you only get as many resource points back as you have towers on the field (up to a point depending on many factors), and b) so people don't simply place towers haphazardly--to make them think strategically about where to place towers since they cannot move at all, and they cannot be commanded. They're like resource depots. If you lose your means to gain resources, then you have no way to deploy units. Which means you've essentially lost. However, this only causes gameover when the player has no resources left at all, instead of just whenever it dies. Because if you still have resources, you still have a chance.
I love your thinking aloud, it helps a ton, really! And I am very grateful for any and all help I receive!