10-17-2013, 05:01 PM
(10-08-2013, 07:18 PM)Vinn Wrote: I feel his legs get too long when he's running.Thanks for the feedback. Here's a new version of the table. I haven't done the tub yet, but I did include some stone pillars I forgot to put in before.
I think you can improve the tub with shading and not using black lining within the sprite
The table looks too simple to me. All I suggest is a bit more detail.
Goodluck
Also, thanks for pointing out the leg. I figure you mean on frames 4 and 8 when his knee goes down too low and it makes his leg look like it's stretching. I moved it up some, so hopefully it looks right now.
(10-09-2013, 08:20 AM)Ton Wrote: What is the big white thing in the first sheet?It's a prototype of a robot. The bot collapses into a pod, sort of a cross between the Omnidroid from Incredibles and the sentry turret from Portal.
Also, here's a few things I was messing around with. Haven't done more than a couple frames for each.
First, Twilight Sparkle with a heavier shading than before, cuz what I did with the overworld sprites didn't work so well at this size. I know MLPs don't have selout, and rarely have any shading other than back parts being dark, but I was just experimenting with ponies in KL style.
Then there's Sonic, basically a reshade of the Pocket Adventure sprite with some minor fixes here and there. I was gonna update the whole sheet and then add some poses from modern games so he would fit in with the sprites I found that are all relatively proportional to each other (heightwise, that is).
Next, Pikachu. If you've seen the sprite done by Joshr, you'll know what I used as a shape reference, but obviously, mine is much smaller. I also got the outline colors from his sheet as well, and yes, I'll be crediting him as a reference. This one will also include poses from Smash Bros.
Finally, the Mario Bros. Sort of a mix between the styles of Mario 2, 3 and World with KL shading. They'll have all the poses from Mario 3 Advanced, plus Smash Bros. Poses.
That's all for now. Thanks again for the feedback.