10-17-2013, 05:40 PM
(This post was last modified: 10-17-2013, 06:21 PM by Deathbringer.)
I've got good news and bad news.
Good News: I've found the palettes.
Bad News: After getting nowhere with the extracted Nitro files, I looked at the paks themselves.
Notice the files used.
That also applies to the battle sprites.
That's why you haven't found the palettes, they aren't part of the graphic files but aren't tagged as a separate file.
---EDIT---
I've found a solution, although a bit time-consuming. I was able to make a Nitro Palette by replacing the everything above palette in the pak (with PSPad Editor, which can actually remove sections of a file and make it smaller) with header from the Devil Survivor NCLR palettes. Basically just find the palette in TiledGGD (or whatever, you just need the address itself) and and replace everything before that with the header info from this (everything from 0x00000000 to 0x00000027) and save it as a NCLR.
Good News: I've found the palettes.
Bad News: After getting nowhere with the extracted Nitro files, I looked at the paks themselves.
Notice the files used.
That also applies to the battle sprites.
That's why you haven't found the palettes, they aren't part of the graphic files but aren't tagged as a separate file.
---EDIT---
I've found a solution, although a bit time-consuming. I was able to make a Nitro Palette by replacing the everything above palette in the pak (with PSPad Editor, which can actually remove sections of a file and make it smaller) with header from the Devil Survivor NCLR palettes. Basically just find the palette in TiledGGD (or whatever, you just need the address itself) and and replace everything before that with the header info from this (everything from 0x00000000 to 0x00000027) and save it as a NCLR.