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[Java] Project Card Tactics (1v1 Single/Multiplayer)
#9
Another minor update!

* Units can be made to attack at a minimum range.
https://www.dropbox.com/s/ud43xrtllnbjjz....38.05.png

* Fixed a minor bug with attack and movement range

* Added in a system so animations can be played quickly and easily!
https://www.dropbox.com/s/70ptmt5v35g16k....40.29.png
One shot KO like a pro!

* And the card graphic has been expanded a bit more, the nameplate being moved to the very top for easy distinguishing units in your hand instead of having to just stare at numbers. It hasn't been implemented in the screenshots above, but it'll be a fairly quick process.

* I also got rid of the wait command entirely. There was no point to it, there was no benefit. Defending was just, in general, the better option. Either that or just simply not doing anything instead of taking the extra time to make all of your units wait.

And that's all I can remember,
Later days!
One more breath,
Me to her,
All it took,
She was gone.
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Messages In This Thread
RE: Project Card Tactics - by puggsoy - 10-15-2013, 02:30 AM
RE: Project Card Tactics - by Ashedragon - 10-15-2013, 08:26 AM
RE: Project Card Tactics - by Ashedragon - 10-16-2013, 10:35 PM
RE: Project Card Tactics - by puggsoy - 10-16-2013, 10:52 PM
RE: Project Card Tactics - by Ashedragon - 10-17-2013, 12:09 AM
RE: Project Card Tactics - by puggsoy - 10-17-2013, 01:09 AM
RE: Project Card Tactics - by Ashedragon - 10-17-2013, 02:22 AM
RE: Project Card Tactics - by Ashedragon - 10-21-2013, 01:44 AM

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