10-21-2013, 11:42 PM
Not sure if that'd fit here, maybe you can try Model Discussion or QiT?
Here's what I made for Super Robot Taisen: PKTool 0.1
Unpack the contents of the zip to a folder. Drag a .pk1 file onto the .exe and it'll extract the NCGR and NCLR to a subfolder (relative to the .pk1's location). You can also use the command line, just pass the filename as the only argument.
Next I can make it extract .pk2 files. There's something at the end of them that Barubary's tool doesn't extract, but I have no idea what kind of data it is. If anybody has an idea though then that might help.
I can also try and make it extract the sprites directly, but that would take longer.
Here's what I made for Super Robot Taisen: PKTool 0.1
Unpack the contents of the zip to a folder. Drag a .pk1 file onto the .exe and it'll extract the NCGR and NCLR to a subfolder (relative to the .pk1's location). You can also use the command line, just pass the filename as the only argument.
Next I can make it extract .pk2 files. There's something at the end of them that Barubary's tool doesn't extract, but I have no idea what kind of data it is. If anybody has an idea though then that might help.
I can also try and make it extract the sprites directly, but that would take longer.