10-22-2013, 01:08 PM
(This post was last modified: 10-22-2013, 01:10 PM by kironohasama.)
(08-30-2013, 02:54 PM)mr.walter Wrote:(08-29-2013, 08:50 PM)kironohasama Wrote:(08-29-2013, 08:11 PM)mr.walter Wrote:(08-10-2013, 10:04 PM)kironohasama Wrote: I can confirm that both Castlevania: Curse of Darkness and Castlevania: Lament of Innocence use backface culling.
So what dose this mean i was planning on trying on ripping Walters models out
You could always try "Frankenstein-ing" the model from other models but still use his PS2 textures. That's what i did for SoTN Alucard, Dracula, and Maria Renard.
wait can you elaborate a bit more before i try anything?
Sorry for the REALLY late reply.
Frankenstein-ing is what i call taking parts from different models or partials from the same model and welding the vertices together or hiding the holes with other geometry and use multiple edited or custom textures. I'd post a pic of my Frankensteined Alucard from SoTN but I can't remember if links are allowed. (Don't remember the details of the rules so i just play it safe and never post pics or links to anything and try not to act like a dipwad )
But what i did for him was use Kain Highwind's model from Dissidia Duodecim for his face and hair, then use Raphael's geometry for his main outfit then edited the geometry for the outer coat and made other adjustments to match the Alucard style. Then edited Raphael's textures to be Alucards colors and designs.
After which i used Marth's cape from brawl and his sword and edited them to be more fitting to the style, then used the cape texture from the Castlevania Judgment version of Alucard for the inside of the cape. The end result was really nice though. I'm also doing the same process for Dracula (nearly done from SoTN and Maria (she's gonna be a butt to find the right parts and textures for her).
In fact, for Dracula, I used his hair geometry and textures from Curse of Darkness. I couldn't use his face cause for some reason the game does this weird thing where it flattens geometry in spots in the direction of the camera. So i used the Dracula head from Judgment, but the textures from Curse of Darkness.
So like I said. Frankenstein-ing