10-23-2013, 07:05 PM
certeinly; but considering every 'type' of gamers available in the world (for example, shooter fans, platformer fans, simulation fans etc, and even 'casual' and 'hardcore' gamers), one could design a game that may cater to more than one group than just catering to one. In my opinion, a good game is one who conciliates many genres in a cohesive and intuitive way. Like Actraiser, which is an adventure Platformer Simulation game with hints of RPG. The idea in that game is executed fairly well, and it's interesting. It certainly is more fun than just focusing on just one genre.
Though like I said, this is my opinion and others can disagree. One can argue that mixing genres will scare away people that outright hate that genre, or as you said, Kriven, one part may end up well-implemented than the other, creating a unbalanced gameplay. No matter how much effort you show in the design, there will always be someone who will hate it so a better game doesn't really apply.
Though like I said, this is my opinion and others can disagree. One can argue that mixing genres will scare away people that outright hate that genre, or as you said, Kriven, one part may end up well-implemented than the other, creating a unbalanced gameplay. No matter how much effort you show in the design, there will always be someone who will hate it so a better game doesn't really apply.