"Teasing" can be abuse, too.
A proper response to this would probably have to be like, a whole paper lol.
But in short, Mario's "good-ness" is relative; he does whatever he deems necessary (often defaulting to violence, though many games allow the player to simply ignore most threats instead) to achieve his goals, and the player simply agrees with it because Mario is the perspective character and is framed against other characters who are generally worse in a typical cartoonish rendering of "good vs. evil."
Of course, this is in service to the gameplay. As it stands, violence is often chosen as the primary conflict resolution tactic in games as it's pretty much the easiest to understand and may cause more excitement (I don't know if these are because of purely biological reasons or societal conditioning, though).
A proper response to this would probably have to be like, a whole paper lol.
But in short, Mario's "good-ness" is relative; he does whatever he deems necessary (often defaulting to violence, though many games allow the player to simply ignore most threats instead) to achieve his goals, and the player simply agrees with it because Mario is the perspective character and is framed against other characters who are generally worse in a typical cartoonish rendering of "good vs. evil."
Of course, this is in service to the gameplay. As it stands, violence is often chosen as the primary conflict resolution tactic in games as it's pretty much the easiest to understand and may cause more excitement (I don't know if these are because of purely biological reasons or societal conditioning, though).