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Looking for a GBA Rom Ripper/SNES developer [PAID]
#14
I have a lot of familiarity with GBA's assembly language and decent knowledge of its specs, so I might get some decent headway into the ROM depending on how "in-house" the programming is. I've also reverse engineered GBA/NDS compressions algorithms in python so I can also produce a low spec (read: command line) decompressor.

I can also locate other data like level data although that will likely take more effort and require understanding of the original programming (which is doable, just a pain in the ass. Tongue) Without knowing anything about the game, though, I can't guarantee how much I'll be able to follow through, but at the very least I can probably get some meaningful stuff out.


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RE: Looking for a GBA Rom Ripper/SNES developer [PAID] - by x0_000 - 10-28-2013, 05:28 PM

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