11-09-2013, 06:13 PM
Why not simply have enemies upscaled after so many quests are done or in relation to the players level? Seems like a lot more practical solution than having it triggered by simply accessing an area.
Simulated Open World VS True Open World VS Linearity?
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Messages In This Thread |
Simulated Open World VS True Open World VS Linearity? - by Koh - 11-09-2013, 04:28 PM
RE: Simulated Open World VS True Open World VS Linearity? - by Goemar - 11-09-2013, 06:13 PM
RE: Simulated Open World VS True Open World VS Linearity? - by puggsoy - 11-09-2013, 07:10 PM
RE: Simulated Open World VS True Open World VS Linearity? - by Jermungandr - 11-09-2013, 11:21 PM
RE: Simulated Open World VS True Open World VS Linearity? - by Koh - 11-09-2013, 11:58 PM
RE: Simulated Open World VS True Open World VS Linearity? - by puggsoy - 11-10-2013, 12:51 AM
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