11-10-2013, 06:42 PM
If you're using Blender you'll want to make sure the model has the right material with the texture defined and mapped, depending on what format it's in, that could be anywhere from being setup for you already to having to manually remap the whole thing.
Unless you're mistakenly assuming the viewport with the model previewed without a texture is what the final output would look like, in which case just try pointing a camera at it and hit F12 for a render, you can also set the viewport to preview with textures but I've never got that to work too well so your mileage may vary.
As for getting them to move you'll want to look into rigging, but at that point we're getting into realms beyond a simple how-to guide.
I'd suggest learning about 3D modelling first, you're unlikely to achieve much without first learning how to actually do it in the first place, which isn't something you're just going to pick up over night.
Unless you're mistakenly assuming the viewport with the model previewed without a texture is what the final output would look like, in which case just try pointing a camera at it and hit F12 for a render, you can also set the viewport to preview with textures but I've never got that to work too well so your mileage may vary.
As for getting them to move you'll want to look into rigging, but at that point we're getting into realms beyond a simple how-to guide.
I'd suggest learning about 3D modelling first, you're unlikely to achieve much without first learning how to actually do it in the first place, which isn't something you're just going to pick up over night.