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Megaman bosses (1 to 3) remastered
#3
Like SchAlternate was saying, this isn't the right section of the forum. Since I assume he didn't want this to be a large scale project, he should have posted it in the Spriting and Pixel Art section instead.

Anyway, while I'm here, I think I may as well share my thoughts on these "remastered" sprites.

[Image: 9tigtc0439o7dhxgez.png]

I don't know what your definition of remastered is, but what you have does not fall under the definition of remastered. Sure, you gave them all new colors and a bit of (very unnoticeable) shading, but this is hardly enough to call these remastered sprites. If you want to make these sprites look better, how about making them a little bigger to allow for more details? Also, when you attempt to animate the sprites, try adding more frames to make the animations smoother. As for the shading, how about making your shades darker than they already are? Just don't forget to applying hue shifting and fiddle with the saturation.


With that said, though, could someone please move this topic to the appropriate board?
(02-27-2014, 07:31 PM)Gors Wrote: DO NOT BE AFRAID TO SUCK. DO NOT BE AFRAID TO SHOW YOUR SUCKY ART. I think this needs to go noticed to everyone, because sucking is not failing. Sucking is part of the fun of learning and if you don't suck, then you won't own at pixelart

it's ok to suck, sucking is not bad, just try and aim to always do your best!
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Messages In This Thread
Megaman bosses (1 to 3) remastered - by Megabro - 11-10-2013, 04:45 PM
RE: Megaman bosses (1 to 3) remastered - by E-Man - 11-11-2013, 01:04 PM
RE: Megaman bosses (1 to 3) remastered - by Gors - 11-13-2013, 12:16 PM

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