11-11-2013, 01:05 PM
Hiya, and welcome to the forums!
I noticed quite a bit of your sprite, but a lot of it could be amended by looking into some pixel art tutorials. Personally, I got my start in pixel art using Derek Yu's tutorial: http://makegames.tumblr.com/post/4264869...t-tutorial
...And wow, looking back on that tutorial after 2 years...I can actually see a lot of mistakes in his final sprite myself. And that's another thing about pixel art...Respect people, but take everything they say with a grain of salt. ^^;
Anyways, to execute Blackraven's idea, you should add a little bit of dithering and see how it'll turn out. As Derek says, not all pixel art needs dithering, but it can be quite nice when used well...There's my quick attempt at it.
You'll also want to add some anti-aliasing. If you look at the edge of the photograph of the basketball, you'll realize there are some brighter pixels that are used to "blur" the outside of the basketball. There's a method to this madness in pixel art called anti-aliasing, and the PixelJoint Pixel Art Tutorial shows you the method to it.
I noticed quite a bit of your sprite, but a lot of it could be amended by looking into some pixel art tutorials. Personally, I got my start in pixel art using Derek Yu's tutorial: http://makegames.tumblr.com/post/4264869...t-tutorial
...And wow, looking back on that tutorial after 2 years...I can actually see a lot of mistakes in his final sprite myself. And that's another thing about pixel art...Respect people, but take everything they say with a grain of salt. ^^;
Anyways, to execute Blackraven's idea, you should add a little bit of dithering and see how it'll turn out. As Derek says, not all pixel art needs dithering, but it can be quite nice when used well...There's my quick attempt at it.
You'll also want to add some anti-aliasing. If you look at the edge of the photograph of the basketball, you'll realize there are some brighter pixels that are used to "blur" the outside of the basketball. There's a method to this madness in pixel art called anti-aliasing, and the PixelJoint Pixel Art Tutorial shows you the method to it.