Okay, I gotten a lot of things to work on for my sprites, so I should be busy for awhile! For now, though, I decided to experiment with the general palette. I desaturated the colors a lot, so I hope this works!
In addition to changing up the palette, I decided to add a little anti-aliasing here and there to make my spites look better. I don't care for the one with heavy anti-aliasing because they make the details look too thick (and the one sprite with exterior anti-aliasing would be impossible for MS Paint users to use). In any case, what are your thoughts on my newest "renovations" before I fix up the rest of my Goomba sheet?
Also, I'm going to see about applying some similar changes to my Mario Item sprites, but before I do, I made this for fun.
I realize this probably isn't the correct way to initiate parallel dithering, but do you think it's a good look for my pipe? If it is, then I might even consider using it for the final sheet when I get around to it.
In addition to changing up the palette, I decided to add a little anti-aliasing here and there to make my spites look better. I don't care for the one with heavy anti-aliasing because they make the details look too thick (and the one sprite with exterior anti-aliasing would be impossible for MS Paint users to use). In any case, what are your thoughts on my newest "renovations" before I fix up the rest of my Goomba sheet?
Also, I'm going to see about applying some similar changes to my Mario Item sprites, but before I do, I made this for fun.
I realize this probably isn't the correct way to initiate parallel dithering, but do you think it's a good look for my pipe? If it is, then I might even consider using it for the final sheet when I get around to it.